Emerald

Emeralds are Basic Gems that attack a single enemy unit, and applies a Debuff poison enemies, slowing movement speed and dealing damage per second. Poison slow, damage and duration increase in power with gem quality. Emeralds deal less damage to enemy units with Amethyst Armor, Bosses; and increased damage to enemy units with Emerald Armor.

Chipped Emerald
Applies "Emerald Poison" Damage over Time status, dealing 2 damage per second; and the "Emerald Slow" debuff, slowing enemy units movements by 10% for 3 seconds. Used as part of the Malachite combined gem.

Flawed Emerald
Applies "Emerald Poison" Damage over Time status, dealing 3 damage per second; and the "Emerald Slow" debuff, slowing enemy units movements by 15% for 4 seconds. Used as part of the Paraiba Tourmaline combined gem.

Normal Emerald
Applies "Emerald Poison" Damage over Time status, dealing 5 damage per second; and the "Emerald Slow" debuff, slowing enemy units movements by 20% for 5 seconds. Used as part of the Jade combined gem.

Flawless Emerald
Applies "Emerald Poison" Damage over Time status, dealing 8 damage per second; and the "Emerald Slow" debuff, slowing enemy units movements by 25% for 6 seconds. Used as part of the Garnet combined gem.

Perfect Emerald
Applies "Emerald Poison" Damage over Time status, dealing 16 damage per second; and the "Emerald Slow" debuff, slowing enemy units movements by 30% for 8 seconds. Used as part of the Garnet combined gem.

Great Emerald
Applies "Emerald Poison" Damage over Time status, dealing 50 damage per second; and the "Emerald Slow" debuff, slowing enemy units movements by 40% for 60 seconds. Made by fusing two Perfect Emeralds in a single round.